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Mako Knifejaw

Goblin Barbarian

Mako Knifejaw - Goblin Barbarian (1st to 3rd Level Cheat Sheet)


FRONT PAGE: Core Capabilities & Class Features

  • Name: Mako Knifejaw
  • Class & Subclass: Barbarian (Kraken Subclass)
  • Lineage & Heritage: Goblin (Seafarer Heritage)
  • Background & Talent: Smuggler (Slippery Talent)
  • Key Combat Attributes: High durability, water mobility, battlefield control

Lineage, Heritage & Background Talents

  • Nimble Escape (Goblin Lineage): Take the Disengage or Hide action as a bonus action on your turn.
  • Strength in Numbers (Goblin Lineage): Deal additional damage equal to your Proficiency Bonus (same type as the attack) when you hit a creature with a weapon or spell attack while an ally is within 5 feet of that creature.
  • Jack of all Trades (Seafarer Heritage): Once per long rest, add your Proficiency Bonus to an ability check if you are not proficient with the required skill, tool, or vehicle.
  • Sea Legs (Seafarer Heritage): Gain advantage on all Dexterity checks made while aboard any floating vessel.
  • Slippery (Smuggler Background Talent):
    • When moving in difficult terrain, the first 5 x PB feet of movement do not cost extra movement.
    • Gain advantage on checks made to avoid or end the grappled condition.

Class & Subclass Features (Levels 1–3)

  • Rage (1st-Level Barbarian Feature): Enter a rage as a bonus action (usable 3 times per long rest, lasts 1 minute or until you fail to attack/take damage for a round). While raging and not wearing heavy armor:
    • Gain advantage on Strength-based ability checks and saving throws.
    • Deal a +2 bonus to damage with Strength-based melee weapon attacks.
    • Gain resistance to bludgeoning, piercing, and slashing damage.
    • Cannot cast or concentrate on spells.
  • Unarmored Defense (1st-Level Barbarian Feature): While not wearing armor, your AC equals 13 + your Constitution modifier (Dexterity is not factored, but you can use a shield and still gain this benefit).
  • Danger Sense (2nd-Level Barbarian Feature): Gain advantage on Dexterity saving throws while you are not blinded, deafened, or incapacitated.
  • Reckless Attack (2nd-Level Barbarian Feature): Choose to attack recklessly on your turn, granting advantage on all your melee weapon attack rolls, but attacks against you have advantage until your next turn.
  • Deep Vision (3rd-Level Kraken Subclass Feature): Gain a swimming speed equal to your walking speed and the ability to breathe water. While submerged in water, gain darkvision out to 60 feet (or increase existing darkvision range by 30 feet).
  • Kraken's Grasp (3rd-Level Kraken Subclass Feature): When you activate Rage, two 10-foot reach spectral tentacles sprout from your body. As a bonus action (which can be part of the Rage activation), make up to two tentacle attacks (one per tentacle) dealing force damage equal to 1d4 + Strength modifier. On a hit, a Large or smaller target is grappled (escape DC = 8 + PB + STR). Tentacles can lift objects up to your STR score × PB in pounds, and perform simple tasks.

Mako Knifejaw

BACK PAGE: Weapon Options & Spells

Weapon Options (Save DC 13)

  • Disarm (Longsword): On a hit, the target must succeed on a DC 13 Strength or Dexterity saving throw or drop a weapon, shield, or object it is wielding into an unoccupied space within 5 feet.
  • Hamstring (Longsword/Handaxe): On a hit, the target's base movement speed is reduced by 10 feet for 1 minute, which can be ended by magical healing or a DC 13 Wisdom (Medicine) check.
  • Pinning Shot (Javelin): On a hit against a Large or smaller creature, the target must succeed on a DC 13 Strength or Dexterity saving throw or have its speed become 0 until the end of its next turn, unless freed by a creature using an action to succeed on a DC 13 Strength (Athletics) or Dexterity (Acrobatics) check.

Spell List

This character does not possess spellcasting capabilities.