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Brannon Blackrose

Human Vanguard

Brannon Blackrose - Human Vanguard (1st to 3rd Level Cheat Sheet)


FRONT PAGE: Core Capabilities & Class Features

  • Name: Brannon Blackrose
  • Class & Subclass: Vanguard (Marshal Subclass)
  • Lineage & Heritage: Human (Conflicted Heritage)
  • Background & Talent: Rebel (Brave Talent)
  • Key Combat Attributes: Longsword specialist, tactical leader

Lineage, Heritage & Background Talents

  • Prepared for Trouble (Conflicted Heritage Feature):
  • You are proficient with improvised weapons.
  • You can attempt to disarm traps even without thieves' tools.
  • Weapon Discipline - Longsword (Human Lineage Talent):
    • Gain a +1 bonus to attack and damage rolls with longswords.
    • Roll 1 additional damage die when you score a critical hit with a longsword.
    • Gain +2 temporary hit points when you reduce a creature to 0 hit points with a longsword.
  • Brave (Rebel Background Talent):
    • Gain advantage on checks against fear effects and becoming frightened, including checks to end the frightened condition or ongoing fear effects.
    • When you and another creature within 10 feet make a check to resist fear, you can grant that creature advantage on the check.
    • Use a bonus action to end the frightened condition for yourself or a creature within 5 feet (usable once per long rest).

Class & Subclass Features (Levels 1–3)

  • Born Leader - Community (1st-Level Vanguard Feature): Any conscious allied creature that ends its turn within 5 feet of you gains a +2 bonus on the first saving throw it makes before the start of its next turn.
  • War Banner (1st-Level Vanguard Feature): During an encounter, use an action to plant a banner in an unoccupied space within 5 feet (usable 2 times per long rest, lasts 1 minute, affects visible allies within 15 feet). Choose one effect:
  • Banner of Mercy: Appears with a pool of hit points equal to 10 x Vanguard Level. When a visible ally in range takes damage, you can redirect any amount of that damage to the banner (no action required).
  • Black Flag: When you or an ally miss with an attack against a visible creature in the banner's range, the attacker can reroll the attack (once per turn on their own turn only).
  • Stratagems (2nd-Level Vanguard Feature): You can issue up to 3 stratagems per long rest. Target creatures must be able to see or hear you. Choose from:
  • Coordinated Strike: Use an action to make a single weapon attack with a +3 bonus. On a hit, direct a willing ally within 15 feet of the target to use its reaction to move up to 15 feet and make a single attack against that target with a +3 bonus.
  • Inspiring Bellow: Use a bonus action to target one creature within 30 feet; they regain hit points equal to your Vanguard Level +3.
  • Support Action (2nd-Level Vanguard Feature): You can take the Disengage action, Help action, or perform a weapon option as a bonus action on your turn.
  • Combat Ready (3rd-Level Marshal Subclass Feature): While you are conscious, you and allies within 10 feet of you when combat begins gain a +3 bonus to initiative rolls and an additional 10 feet of movement during the first round of combat.
  • Inspiring Leadership (3rd-Level Marshal Subclass Feature): When you issue a stratagem, choose one visible allied creature in range. That creature gains advantage on the next attack roll it makes before the end of its next turn.

Brannon Blackrose

BACK PAGE: Weapon Options & Spells

Weapon Options (Save DC 12)

  • Disarm (Longsword): On a hit, the target must succeed on a DC 12 Strength or Dexterity saving throw or drop a weapon, shield, or object it is wielding at its feet or within 5 feet.
  • Hamstring (Longsword): On a hit, the target's base movement speed is reduced by 10 feet for 1 minute, which can be ended by magical healing or a DC 12 Wisdom (Medicine) check.
  • Pinning Shot (Javelin): On a hit against a Large or smaller creature, the target must succeed on a DC 12 Strength or Dexterity saving throw or have its speed become 0 until the end of its next turn, unless freed by a creature using an action to succeed on a DC 12 Strength (Athletics) or Dexterity (Acrobatics) check.

Spell List

This character does not possess spellcasting capabilities.